A False God

Monkey business

Waking up with shouting and a shit ton of “friends” outside the inn. As Tamen watches from the safety of the carriage they rest of the party try to get out. It turns out Smash-e made these friends and told them everything about his master. After smashing a hole in the back of the inn and making a run for it. They head out the north gate and travel to Alel. After a day of traveling Tamen gets a smell of death. After finding a rotting eaten corpse. After investigating it they don’t find anything interesting and travel on, but about 10 feet later 4 arms stick out from the trees and maul’s Kelgath. They then rip it to shreds, and try to find its home. They find it and dig through the bodies, and find an amulet that has what looks like Boxing gloves on it. They try seeing if it does anything by punching each other.

Getting hungry and thinking that time is of the essences, so they make s fire on the roof to cook a deer Kelgath caught. Just then they see fire off in the distance. They go to investigate; they find that it is a huge wall around the land of Alel.

After convincing the Guard to let them through. Continuing on, they make it to a canyon; they stop to see if there is an ambush. after not seeing anything they go on in, about half way through they hear something from above, it’s a huge bolder. Tamen jumps to the back of the carriage to get it out of the way of the rock. But then Tamen is in the way, barely making it. They then continue on for the next day or 2. Then they make it to Alel. Getting to the main gate a guard starts questioning. They convince him that they are just traveling. They find an inn and go to stay the night.

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Minotaur's Maze
Minotaur's Maze

The adventurers settle down for the night in the tavern of Pavel. Tamen figures that free room and board for the night might mean something bad, so she decides to sneak out into the forest and sleep in a tree. Half way through the night she hears some singing under her tree, she peers down and sees Badger (the goblin) humming a tune and wandering off with his badgers. So Tamen decides to hop down and offers him a meal. Badger gladly takes the free food and sits and talks with her for a short while. After the meal they say their goodbyes and off Badger goes.

The sun comes over the peak just as the different members of the party start to wake. The Barbarian wakes up eager to get into some type of fight. So the bard follows figuring he has nothing better to do. They enter a bar and find a couple of semi big people. Looking like a wimp, he challenges them to a fight. The first big man chucks a chair at the barbarian, barely doing anything to him. The barbarian barely knowing his strength punches back, ending with his hand though the mans head. Figuring staying would be a bad idea the barbarian and bard both head out. A cloaked man from the bar follows. They try losing him by running into an ally. But the man easily follows. Cornered they are forced to confront him. He approaches and starts simple conversation, ending with them joining for the sake of the prophecy. He tells them he knows the location of one of the temples the prophecy talks of. So they decide to group back up and head there. They find Tamen heading out of a shop with a new dagger. She smells the new guy and starts with dislike. But she talks to the rest of the party about running into Badger. With a slamming door and a couple of mins past, the mayor heads toward them with 3 guards behind him. Mayor “So I hear you guys didn’t kill off the badgers?” stumbling over their words and making things a bit worse the barbarian then intimidates the guards and then Tamen brought up the fact that Badger was leaving this land. The mayor still shaken, agrees that is good enough. The party, seeing this is the best time to leave, heads out. After walking a couple of minutes the bard remembers the horse and carriage and runs back to get them.

After about a full day of travel they see smoke from what looks like a large fire. They decide to investigate, the closer they get the worse it smells. The barabrian coming through the clearing first sees something that makes him rage instantly. “Ogres!” with a roar the whole party charges in with the barbarian leading the pack. After slaughtering the ogres the barbarian heads back and falls asleep on top of the carriage. After looting and not finding much they continue to the temple, deciding to ride all night to make good time. They arrive there at about 1am. they see a huge stone cube with tons of old growth and what looks like fresh footsteps. Entering into the cube and using something they remember from classes, they take every left they can. Walking through a couple of traps only Diriss Fightingclaw (the ranger) gets hurt, they get to the other side of the maze. While walking the barbarian spots a stone sticking from the wall just a hair. After poking and prodding it, they realize it is not a trap and pull it out. There’s a lever in the back part which Tamen pulls and the wall next to them opens. They just walk right in, right into the minotaur’s trap. As the party was about to follow a large beast smashes Tamen into the wall. They all jump on this thing. After killing it the barbarian grabs his large weapon in greed, right as his hands wrap around it it shrinks down to his size and starts to talk….talk their ears off. They ask it a couple of questions and it answers with the best of its knowledge. They search the minotaur’s room and find another one of these stones. the bard pulls it free, sees a bag and grabs it. This activates a trap that shoots darts into his arm, dealing strength damage. He collapses. They then open the bag and find a stone in it. The stone has what looks like writing on one side and something on the other but they can’t make out the other. Tamen then searchs the maze looking for other goods and finds some armor and bodies, as well as some gold, after setting everything off.

They now pack everything up and head off to the main city of this region. Tamen decides to pull the cart by hand and in doing so the horse almost dies to to exhaustion. Arriving at the gates they scream as though they have been attacked by adventurers. They make up a story and head in. The guards lock the gates. Just then they hear singing coming from underneath them. A bulette pops out with 2 halflings on it and 10 more following in single file line. Then the scariest looking thing ever comes out behind them. The bard whispers to the party that it is a dwarf…a scary looking one. He remembers the story of this dwarf, an adventurer that the land fears due to his powers. They follow him as he marches straight to the castle. A man stumbles out of a bar and bumps into one of his halflings. They witness the dwarf as he pulls a large hammer from his belt and throws it through the mans head. Then they continue walking to the castle. Osker (the dwarf) sees a halfling running so he does a huge leap smashing the ground and sending a shockwave that trips and makes the halfing fall to the ground. He then walks to the halfling picks him up and puts him into the formation. And then they continue walking. They get to the castle and a couple of the halflings march in as does Osker. While the rest wait outside. Osker comes back just as the same halfling starts to run. One of the halflings standing in the formation trips the runner. Osker pulls the pole from his back and sticks the rock looking thing on the halfling. Just then all the halflings that went in come out with carts and carts of food. They march back the way they came. Just as they reach the hole the 2 halflings riding the bulette stand and start singing and dancing. This cheers Osker up.

The party then splits to find gear in the town. The barbarian and bard decide to go to a bar and swindle people out of money. The barbarian then looks like an old lady that’s drunk then tries to arm wrestle people. After beating a couple of people they then decide to all go get their rooms for the night.

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fresh out
start
The bells ring in the court yard of the the academy, everyone gathers around to see what the commotion is. There the dean stood at a podium along with all the other professors. The dean speaks, “The prophecy has begone, today you will be placed with party’s and only one of these party’s will fulfill it.” Calling up every student but 3, and giving the leader of each party a scroll. The barbaric student that didnt get called gets angry that he is not able to get one of these scrolls. The dean speaks again, “All those who didnt get a party you will have to wait for the next quest. Now if the parties would be off to rest for their big adventure.” After everyone leaves the court yard the 3 who didn’t get called just stand there not knowing what to do. Just then the barbarian expresses his anger and cleaves the podium in two. People come to inspect the sound, the barbarian then morphs to look like the podium but they see through it. So the 3 students then scatter and meet up at the barbarians room. After contemplating for a bit they come to the conclusion “We are going on this adventure”. So the barbarian then disguises himself as the rogue of one of the weakest parties they saw to convince the leader to follow him somewhere (a paladin). Finally convincing him to follow him into his room the students then beat him unconscious. Now the barbarian looks like the paladin and travels to his room to search for the scroll. Entering the room he finds the rogue “hiding” the scroll. They then talk, the rogue leaves a little suspicious of the “paladin” (barbarian). Not finding anything the barbarian then goes back to his room and talks with the other outcasts. They decide to go back to the room and search themselves. They do find it this time and then “argue” over it so that those who might be listening would not discover them. The were-creature then sees something outside and dives through the window shattering it to pieces. He then runs after the spy, but loses him quickly. They then go back to the room finding that the paladin gone and the window open. They then decide that they are going to need to get a boat before they leave in the morning. Arriving at the ships they realize that the ships require more people to crew it, so they hide in boxes and ride it to the main land. Arriving at the main land they then wait for people to clear and spring from the boxes and run like they have just been freed from slavery. They find the party in town and so the barbarian trying to be nice turns into a kid and delivers the scroll back after they memorize it. The party takes it then quickly realizes that it means the outcasts are here! The out casts then leave town as fast as possible and set up camp, little did they know the rogue found them quick and the party went to go have some fun. The rogue stole a little then pushed the were-creature out of the tree. They all fight with the outcasts. Coming out on top, the other party tries to play it off and leaves. So the outcasts then sleep again. The rogue saw the opportunity and came back to steal the were-creatures silver pendant and ate a little of his food.

The next day they decide to go back to the town and get a horse to travel to the next town. the barbarian looks like the paladin and travels into town asking for 3 horses but only finds one horse and a carriage. He then tries to barter for it with the stable master. In bartering he slips and calls himself an adventurer. The stable master’s eyes grow wide and he runs screaming. The guards quickly came. The bard hopped on the carriage and took off with the barbarian morphed into a maiden to throw them off their track. Off the party went on the little dirt path. After what seemed like forever they saw something metal sticking out from a bush. They confront it and it disappeared so they investigate. The barbarian cleaves the bush. They find a hole that the were-creature goes in and finds more holes and comes out to tell the party. Then he is grabbed and pulled into a group of badgers. The party shows up and and kills a lot of them. When a goblin pleas for them to stop and then says he’ll give them something if they let them go. They get the sliver pendant back. They then go to the next town called Pavel. They get free room and board for the night for killing the badgers, the party then heads to their room for sleep.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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